"The kids love Modern Warfare! Let's do that, but in an RTS! We can't fail." But they have failed. It must have looked like a great idea on paper. Getting all the way to the top, and the really big toys, will take a whole lot longer - especially as you need to level up GDI and Nod separately. A playthrough of one of the two short campaigns and a few skirmish, co-op or multiplayer muckabouts will get you to level 10 without too much pain - seven or eight hours, I'd say - at which point you can access about 50 per cent of the unlocks. On the other hand, this means you don't even get to play with the best stuff in the campaign unless you come back to it later. Sensibly, the experience points - earned from kills, achievements and grabbing respawning lumps of Tiberium - are at least shared between single-player, the co-op campaign, skirmish and multiplayer, so you can get a bit of headstart before wandering online. But it would be much easier, and much more fun, to use tier-2 Mammoths and Scorpion Tanks, or tier-3 Support powers that blow up half the screen, which you can't do for too long. The careful unit-balancing means it is possible to take down a flock of tanks with a swarm of tier-1 infantry, which is an admirable achievement from a series traditionally known for races up the tech tree.
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